| For
printing, use this Adobe Acrobat version.
Welcome
to Class.
Introduction.
Chris Perry, Graphic Designer/Illustrator.
cperry@chrisperrydesign.com
100x, WSI, Lotus Development, Open Market
Sixteen years utilizing computer graphics
Fine Arts background
Class
Member introductions.
Computer experience
Backgrounds/reasons for taking class
Goals
What
is multimedia? Uses and methods...
Basically, multimedia is used to enhance ideas and concepts, concepts
which you, as a multimedia producer, are trying to impart to an
audience. Many people get up every day and present a pitch, a resume,
or a proposal to an audience, and multimedia is just another tool
to get that message across. Game creators would be lost without
multimedia effects, as would most television spots. Gauge your audience
for the amount of multimedia you need to utilize for the proper
effect, as in some cases less is more.
The end goal of this class is to design an interactive self-running
presentation, approximately 5 to 10 minutes or so in length, containing
the most commonly used multimedia types. You will learn the following:
·
Design a presentation, using a Presentation Graphics/Multimedia
software
· Create and edit digital images, both vector and raster
based
· Develop familiarity with common tools, such as drawing
or text blocks
· Record and edit audio files
· Explore basic animation, transition and timeline-based
effects
· Develop interactive buttons and navigators
· Capture and edit video files
· Develop the ability to recognize common file types and
formats, and know the software that manipulates them
· Combine all into a finished presentation
Web Links/Class Items
www.astound.com; www.adobe.com, www.sonicfoundry.com, www.download.com.
It is possible to download demo versions of the software we utilize
in class. In some cases, such as Astound, a 30-day fully functioning
demo is available. This unfortunately is offered sporadically, so
some hunting may be required.
The
only required item for class is two or more zip disks, 100 mg capacity
(these will work in a 250mg model). The book is optional. The zip
disks are essential. These disks are our backup scheme for all work
done in class!
Common
File Formats:
A.
Vector Based Graphics
1. EPS (Encapsulated PostScript)
2. AI
3. CGM
4. CDG
5. Many others associated with individual programs.
Although
we will only touch on editing and creating this type of graphic,
we will learn to recognize its format and usage. Software commonly
used to edit this format is Adobe Illustrator, Corel Draw, etc.
B.
Raster Based Graphics:
1. BMP
2. TIFF
3. PCX
4. TGA
5. Internet Based Graphics
a. JPEG (Lossy Compression Scheme)
b. GIF
One
of the primary graphics formats for scanned images, we will learn
the basics of Adobe Photoshop to edit this type of image. Other
commonly used software to edit this format is Painter, Windows Paintbrush,
Paintshop Pro, Macromedia XRes, etc.
C.
Sound Formats
1. .WAV
2. .AU
3. .SND
4. .VOC
Sounds
are often the most effective tool to bind a multimedia project together.
We will learn to utilize SoundForge 3.0 to edit this file type.
Other software to edit this format Qbase Audio, the simple Sound
recorder available with Windows, etc.
D. Video/Animation
1. .AVI
2. .MOV
3. .MPG (MPEG on Macintosh)
4. .AIM, AWM, (Astound animation formats)
5. .GIF (Animated .GIF files, a common animation format for the
internet)
Video
images are in some cases the best way to communicate information,
especially when integrated into a multimedia presentation. We will
use Adobe Premiere to edit this type of file. Avid and Media 100
are among other digital video editing software available.
Common
Terms we will discuss in class:
a.
Multimedia Package/Presentation Graphics
b. Authoring Software
c. UI
d. Platform
e. Vector Graphics
f. Raster Graphics
g. Image Editor
h. Resolution/DPI
I. File Formats
j. Import/Export
k. Embed/Link
l. HTML/Internet
m. Internet based graphics/formats
n. Transitions/Screen Show Effects
o. Basic Computer Terms:
1. CPU
2. Megahertz
3. RAM
4. Cards
5. Bugs
6. Crashes
7. Save, Save, Save
p. Graphics Terms:
1. Bezier Curves
2. Pixels/Pels
3. RGB
4. Indexed
5. Screen Formats (640x480, 800 x600)
6. OLE Objects
7. Linking/Embedding
q. Compression
|